[Fiware-creatifi-coaching] [CreatiFI Barcelona Hub] General Support #338 Virtual Characters: How to export models with textured images

Xavier Carol Rossell xavier.carol at i2cat.net
Tue Jul 7 10:50:09 CEST 2015


Here there are the attached images.

Kr,
Xavier Carol.

2015-07-07 10:48 GMT+02:00 Xavier Carol Rossell <xavier.carol at i2cat.net>:

> Hi,
>
> Following with this issue, here you can find the reply from the user:
>
> "We are using the addon for Blender to export our models. You can see the
> current state at: http://annacarreras.com/toonaville/vc/Guia.html.
> We have the textures at the same folder of the json model.
>
> You can find the code at:
> https://www.dropbox.com/s/clednaxsfwzt20l/vc.zip?dl=0
> Inside the VC folder you will find the Guia.html page and the model inside
> the models folder.
>
> Tha problem is that some textures doesn't render well.
> The model normlas are ok because if we use:
> var material = new THREE.MeshNormalMaterial( materials );
> the browser renders all the surfaces.
>
> We are using:
> var material = new THREE.MeshFaceMaterial( materials );
> model = new THREE.SkinnedMesh( geometry, material );
> If we use:
> enableSkinning(model);
> All the model disapears.
>
> Currently the textures that were created using a UV modificator are
> correctly rendered (the character arms and legs).
> On the other hand the textures that uses an Unwrap modificator (body and
> helmet) are not rendering well or even they become transparent and disapear.
>
> Could you please help us. We are attaching also images to show you how the
> character should look like."
>
> Thanks in advance.
> Xavier Carol.
>
>
> 2015-06-29 15:08 GMT+02:00 Xavier Carol Rossell <xavier.carol at i2cat.net>:
>
>> Hi,
>>
>> A user is asking us how to export models to be used with WebTundra. Here
>> it is her report:
>>
>> "Our 3D modelers are dealing and struggling with how to export the models
>> they have to use them with WebTundra.
>> We would like to be able to have something like the example you provided:
>>
>> http://www.annacarreras.com/toonaville/pato/examples/gltf/example-gltf.html
>>
>> But they can not figure out how to export the mapped textures if the
>> character. And we are obtaining character with dark areas (because we
>> cannot load the image used to texture this areas):
>> http://annacarreras.com/toonaville/vc/Guia.html
>>
>> They are using blender to create the exports.
>> And they are following the instructions you provided as documentation:
>>
>> http://forge.fiware.org/plugins/mediawiki/wiki/fiware/index.php/3D-UI_-_WebTundra_-_User_and_Programmers_Guide
>>
>> Could you please expand and clarify the documentation for them?
>> Do they need to install any plugin in Blender?
>> Do they have to run any script for the export?
>>
>> They are expert and senior 3D animators but know nothing about gltf or
>> glsl formats. They aren't able to export the characters properly."
>>
>> Thanks in advance.
>> Kr, Xavier Carol.
>>
>
>
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