Here there are the attached images. Kr, Xavier Carol. 2015-07-07 10:48 GMT+02:00 Xavier Carol Rossell <xavier.carol at i2cat.net>: > Hi, > > Following with this issue, here you can find the reply from the user: > > "We are using the addon for Blender to export our models. You can see the > current state at: http://annacarreras.com/toonaville/vc/Guia.html. > We have the textures at the same folder of the json model. > > You can find the code at: > https://www.dropbox.com/s/clednaxsfwzt20l/vc.zip?dl=0 > Inside the VC folder you will find the Guia.html page and the model inside > the models folder. > > Tha problem is that some textures doesn't render well. > The model normlas are ok because if we use: > var material = new THREE.MeshNormalMaterial( materials ); > the browser renders all the surfaces. > > We are using: > var material = new THREE.MeshFaceMaterial( materials ); > model = new THREE.SkinnedMesh( geometry, material ); > If we use: > enableSkinning(model); > All the model disapears. > > Currently the textures that were created using a UV modificator are > correctly rendered (the character arms and legs). > On the other hand the textures that uses an Unwrap modificator (body and > helmet) are not rendering well or even they become transparent and disapear. > > Could you please help us. We are attaching also images to show you how the > character should look like." > > Thanks in advance. > Xavier Carol. > > > 2015-06-29 15:08 GMT+02:00 Xavier Carol Rossell <xavier.carol at i2cat.net>: > >> Hi, >> >> A user is asking us how to export models to be used with WebTundra. Here >> it is her report: >> >> "Our 3D modelers are dealing and struggling with how to export the models >> they have to use them with WebTundra. >> We would like to be able to have something like the example you provided: >> >> http://www.annacarreras.com/toonaville/pato/examples/gltf/example-gltf.html >> >> But they can not figure out how to export the mapped textures if the >> character. And we are obtaining character with dark areas (because we >> cannot load the image used to texture this areas): >> http://annacarreras.com/toonaville/vc/Guia.html >> >> They are using blender to create the exports. >> And they are following the instructions you provided as documentation: >> >> http://forge.fiware.org/plugins/mediawiki/wiki/fiware/index.php/3D-UI_-_WebTundra_-_User_and_Programmers_Guide >> >> Could you please expand and clarify the documentation for them? >> Do they need to install any plugin in Blender? >> Do they have to run any script for the export? >> >> They are expert and senior 3D animators but know nothing about gltf or >> glsl formats. They aren't able to export the characters properly." >> >> Thanks in advance. >> Kr, Xavier Carol. >> > > -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.fiware.org/private/fiware-creatifi-coaching/attachments/20150707/ffc06f0d/attachment.html> -------------- next part -------------- A non-text attachment was scrubbed... Name: guia_0010.png Type: image/png Size: 279090 bytes Desc: not available URL: <https://lists.fiware.org/private/fiware-creatifi-coaching/attachments/20150707/ffc06f0d/attachment.png> -------------- next part -------------- A non-text attachment was scrubbed... Name: guia_0015.png Type: image/png Size: 181420 bytes Desc: not available URL: <https://lists.fiware.org/private/fiware-creatifi-coaching/attachments/20150707/ffc06f0d/attachment-0001.png>
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