[Fiware-miwi] three.js WebComponents

Toni Alatalo toni at playsign.net
Sat Nov 2 00:38:37 CET 2013


Apparently some three.js user/dev has gotten inspired by WebComponents & the Polymeer and written https://github.com/kaosat-dev/polymer-threejs :)

Now another guy has continued with https://github.com/JoshGalvin/three-polymer — there’s a demo of custom element (‘spinner’), similar to the Door case discussed here earlier.

Had a brief chat with him, will return to this later but was fun to see the minimal webgl web component example there as that has been in our agenda.

~Toni

01:01 < galv> https://github.com/JoshGalvin/three-polymer added support for more basic geometry types
01:02 < galv> Going to do materials next
01:25 < antont> galv: hee - are you aware of these btw? http://www.w3.org/community/declarative3d/ , e.g. https://github.com/xml3d/xml3d.js
01:27 < galv> yeah, different level of abstraction
01:27 < antont> perhaps
01:28 < galv> I expect people to wrap up their game objects
01:28 < galv> aka "spinner"
01:28 < galv> (index.html)
01:29 < antont> we've been also planning to enable saying things like <door> if that's what you mean
01:30 < antont> right, seems like the same idea
01:31 < antont> very cool to see, gotta check the codes etc later .. but sleep now, laters

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