[Fiware-miwi] SceneAPI features: original intent of the EPIC vs . current plans?

"Lasse Öörni" lasse.oorni at ludocraft.com
Thu Nov 21 09:54:09 CET 2013


> On 21 Nov 2013, at 07:12, Toni Alatalo <toni at playsign.net> wrote:
> Ludo’s current plan of enabling this with HTTP makes a lot of sense as
> that’s easy from any environment. It only may miss the realtime /
> streaming nature called for in the EPIC — that depends on the exact nature
> of the data & updates and how the visualizations are made etc.
>
>> ~Toni

Hi,
the tasks in the roadmap indeed are using the "old" design ie. a server
implementation that could serve read/write access to the scene via REST.

I believe in the early telcos the lack of differentiation between SceneAPI
and Synchronization in the Open Call submission was criticized, and
therefore the REST API aspect was added to it.

If there is a good concrete plan to how it should be done instead it's not
at all too late to change (as any implementation has not began), and if
it's administratively OK, for example our architecture pictures now
include the REST scene API described.

-- 
Lasse Öörni
Game Programmer
LudoCraft Ltd.





More information about the Fiware-miwi mailing list

You can get more information about our cookies and privacy policies clicking on the following links: Privacy policy   Cookies policy