oops one mispaste: the doc of the C++ IComponent is at http://doc.meshmoon.com/doxygen/class_i_component.html On Oct 9, 2013, at 9:19 AM, Toni Alatalo <toni at playsign.net> wrote: > extend realXtend so far. On the C++ side we have the IComponent interface for that, http://doc.meshmoon.com/doxygen/webrocket/classes/tundra.IComponent.html . WebRocket version of that is documented at http://doc.meshmoon.com/doxygen/webrocket/classes/tundra.IComponent.html and in Chiru's version for example the implementation of the Mesh component shows how to do it: https://github.com/Chiru/Chiru-WebClient/blob/master/src/ecmodel/EC_Mesh.js > > But again now I think the question is: how do we organize the development related to this? Who 'owns' it, in the sense of being responsible but also having authority for the design? Is this driven by Synchronization, or somehow else if sync just focuses on the network messaging and assumes the entity system just be there like all the other GEs do too? > > talk to you soon, > ~Toni > > -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.fiware.org/private/fiware-miwi/attachments/20131009/49c9d23d/attachment.html>
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