[Fiware-miwi] FI-C2 Open Call: Unity + Xml3D

Philipp Slusallek Philipp.Slusallek at dfki.de
Mon Oct 21 14:25:58 CEST 2013


Hi,

FI-CONTENT has its open call right now (http://mediafi.org/open-call/,
deadline in early January) and below is a really existing topic that
would greatly be appreciated by the project (Exporter from Unity to XML3D).

Maybe someone from Oulu would be interested? Of course, you can apply to
others as well but this one seems particularly interesting. Feel free to
contact me about details and hints for a possible proposal.


Best,

	Philipp

-------- Original-Nachricht --------
Betreff: Re: Unity + Xml3D
Datum: Mon, 21 Oct 2013 01:10:57 +0100
Von: Mitchell, Kenny <Kenny.Mitchell at disney.com>
An: Philipp Slusallek <Philipp.Slusallek at dfki.de>
Kopie (CC): Chino Noris <chino at disneyresearch.com>,
"fi-content2_wp4 at technicolor.com" <fi-content2_wp4 at technicolor.com>,
    "Vogelgesang, Christian" <christian.vogelgesang at dfki.de>,
XML3D mailing list <xml3d at graphics.cs.uni-sb.de>

Hi,

I think the main value of Unity is the authoring ecosystem and optimized
targeting of builds to multi-platform native execution, which is a
useful thing to leverage if possible.

For web deployment, Unity requires a Web Player plugin install (except
the Qihoo 360 browser which has it pre-installed for ~173m active users
in China).
Previously, Unity folks worked on a general HTML5/WebGL target, but I
think they don't see it in their business model yet and fell off the
release schedule?

In the meantime, folks have written web, etc. build targets for Unity.

http://www.frost.io/html5#editor
http://forum.unity3d.com/threads/121983-WEBGL-Unity3D-Exporter
http://forum.unity3d.com/threads/179720-Export-HTML5-content-from-Unity-editor

I think it'd be hugely valuable for adoption though to have a Xml3d
target from Unity with interop for other FI GEs, where Unity scripts can
run as js (compatibility issues to address), assets/animations are
targeted to Xml3D, etc. outside of their web player as above.
Possibly, a large effort (Phase 3/H2020?), but less costly than trying
to recreate the authoring community, etc. I reckon.

UDK have also looked at targeting HMTL5/WebGL,
http://www.unrealengine.com/html5_faq/ also, but not a useable platform
target yet.

Best,
Kenny

On 20 Oct 2013, at 11:19, Philipp Slusallek <Philipp.Slusallek at dfki.de>
wrote:

> Hi,
> 
> Sounds good. Stefan has to respond on the XML3D aspects.
> 
> I should ention that we are experimenting with importaing XML3D scened
> into Unity right now. We have the geometry mostly working already (it
> took Christian (in CC) a few hours only) but we need to find the propoer
> way for the rest.
> 
> Two options come to mind: Emulating the XML3D runtime in Unity or
> including a browser plugin in Unity (exists already) and changing the 3D
> rendering in XML3D so it maps everything to Unity (inclding animation,
> etc). Anything else should then work out of the box.
> 
> This would allow for a much tighter integration between the two options
> but definitely needs a idea needs some more thought. Your input would be
> highly welcome.
> 
> BTW, for clarification, I am not talking about the short term Hacktons
> here :-).
> 
> 
> Best,
> 
> 	Philipp
> 
> Am 18.10.2013 11:14, schrieb Chino Noris:
>> I talked with Sergi, about making a Hackaton in Barcelona.  I think
>> there are two aspects here:
>> 
>> 1) The content preparation, in terms of negotiating Unity3D pro
>> licenses, defining the challenges, and generating the building blocks is
>> an effort that we do once. Using it for more than one Hackaton seems a
>> nice re-use of resources.
>> 
>> 2) Support Group. This is the main point. I think we need 3-4 technical
>> support people for a hackaton, assuming ~20 participants. This should
>> not be a problem for Zurich, as we have DRZ and ETHZ present. In case of
>> BCN, we would need to fly some people in. Personally, I'd be happy to go
>> there for a weekend and do it. But this has to be discussed.
>> 
>> Do you think this makes sense?
>> 
>> Stefan, one thing to consider is the use of XML3D in the hackatons. This
>> is true for both Zurich and Barcelona. DRZ and ETHZ can handle the Unity
>> side of things, but we would need your help for xml3D, which would mean
>> to send one person.
>> 
>> Budget wise, I thought of the following money distribution:
>> - 2K (or maybe 1K only) for NEM Hackaton.
>> - 8K for the online competition
>> - 5K for Zurich Hackaton
>> - 5K for Barcelona Hackaton
>> 
>> Sergi was telling me they could probably stay cheap with the venue and
>> dissemination through their contacts with the city administration.
>> 
>> Let me know what you think,
>> 
>> Best,
>> Chino
>> 
>> ---------------------------------------------------------------
>> 
>> GioacchinoNoris
>> Postdoc Researcher
>> +41 44 632 5298
>> 
>> Disney Research Zurich
>> Stampfenbachstrasse 48
>> CH-8006 Zurich
>> http://www.disneyresearch.com/
> 
> 
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> 
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Deutsches Forschungszentrum für Künstliche Intelligenz (DFKI) GmbH
Trippstadter Strasse 122, D-67663 Kaiserslautern

Geschäftsführung:
  Prof. Dr. Dr. h.c. mult. Wolfgang Wahlster (Vorsitzender)
  Dr. Walter Olthoff
Vorsitzender des Aufsichtsrats:
  Prof. Dr. h.c. Hans A. Aukes

Sitz der Gesellschaft: Kaiserslautern (HRB 2313)
USt-Id.Nr.: DE 148646973, Steuernummer:  19/673/0060/3
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