Hi, Am 22.10.2013 08:26, schrieb Toni Alatalo: > After ok results with a visibility / memory management scheme (a kind of a simple paging scene manager, a grid manager suitable for city blocks, adopted from a unity plugin) which allows a theoretically indefinite scene (more info about that separately a bit later, there's a demo online already), > > we are currently testing how things work with the supposedly efficient CTM format from http://openctm.sourceforge.net . Seems to work well so far and the three.js loader for it uses workers so on-demand loading of scene parts is pretty fluent. We haven't yet gotten it to load textures though from our test city block so current good result is from geometry only -- we are working on the materials part right now. I wonder if we can define a common abstraction for the synchronization on the JS side. Ideally, we could use the JS API of KIARA for that (with modifications where needed). All that would be needed is to "hide" the current communication & protocoll implementation behind that API. As long as we use the same component models, this should then work out nicely and out of the box for our server as well. Later we could then sustitute the KIARA communication behind this once we have the full compatibility of the C/C++ implementation with the JS side (they still use different protocols right now). Since we are support CTM as well with simple URLs directly from XML3D, it should easy to load the same scene in both implementation. Maybe the scene manager from you could made to work similarly well in the XML3D context. Best, Philipp > ~Toni > > On Oct 17, 2013, at 3:35 PM, Lasse Öörni <lasse.oorni at ludocraft.com> wrote: > >>> This is ok for me and my team as well. I think it would be wise to peek >>> into OpenCollada, for example, to understand it more. We can do that while >>> preparing to discuss about this topic. >>> >>> - j >>> >>> >>> On Thu, Oct 17, 2013 at 3:06 PM, Felix Klein >>> <lachsen at cg.uni-saarland.de>wrote: >>> >>>> 28th and 29th October should be fine by me. >> >> Hi, >> those are fine for me as well. >> >> -- >> Lasse Öörni >> Game Programmer >> LudoCraft Ltd. >> >> >> _______________________________________________ >> Fiware-miwi mailing list >> Fiware-miwi at lists.fi-ware.eu >> https://lists.fi-ware.eu/listinfo/fiware-miwi > > _______________________________________________ > Fiware-miwi mailing list > Fiware-miwi at lists.fi-ware.eu > https://lists.fi-ware.eu/listinfo/fiware-miwi > -- ------------------------------------------------------------------------- Deutsches Forschungszentrum für Künstliche Intelligenz (DFKI) GmbH Trippstadter Strasse 122, D-67663 Kaiserslautern Geschäftsführung: Prof. Dr. Dr. h.c. mult. Wolfgang Wahlster (Vorsitzender) Dr. Walter Olthoff Vorsitzender des Aufsichtsrats: Prof. Dr. h.c. Hans A. Aukes Sitz der Gesellschaft: Kaiserslautern (HRB 2313) USt-Id.Nr.: DE 148646973, Steuernummer: 19/673/0060/3 --------------------------------------------------------------------------- -------------- next part -------------- A non-text attachment was scrubbed... Name: slusallek.vcf Type: text/x-vcard Size: 441 bytes Desc: not available URL: <https://lists.fiware.org/private/fiware-miwi/attachments/20131023/361b0666/attachment.vcf>
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