Hi, the initial code for both the server (realXtend Tundra plugin) and client (JavaScript) parts of the Synchronization GE has been pushed to GitHub. It will naturally be subject to heavy refactoring. Server: https://github.com/realXtend/naali/tree/tundra2/src/Application/WebSocketServerModule Client: https://github.com/realXtend/WebTundraNetworking The WebSocket server's initial code was contributed to open source by Adminotech, thanks to them! The SceneAPI part of the GE will likely become another Tundra plugin. For that, a http server functionality is required. This can be realized with the same websocketpp library that the WebSocket server already uses. -- Lasse Öörni Game Programmer LudoCraft Ltd.
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