[Fiware-miwi] oulu3d city model

Toni Alatalo toni at playsign.net
Fri Sep 6 11:22:29 CEST 2013


(was discussed in the meeting now)

This is the old small & even optimised version from >year ago, for use for first performance tests now:
http://www.ee.oulu.fi/~antont/download/oulu3dlive-lofi.zip

There's the source blends, with a Masterscene blend where everything is integrated so it's easy to export to whatever you can export to from Blender.

With DDS textures at least, runs fine with Ogre and I think with three.js too (others (especially CIE) have done that earlier, we are repeating now at Playsign too). Would be really interesting to know how xml3d.js runs it so please tell if you test on the DFKI side -- otherwise we can give it a shot too.

It is nothing special and also quite small, 9 blocks, with somewhat high detail (is an optimised version though for low end machines).

The new version with some ~30 blocks is being worked on in an SVN now - we'll share that later. With that we'll really need managing resources sensibly, loading & unloading based on distance/visibility etc., perhaps using image placeholders instead of the geometry so much etc.

This is creative commons material by the Oulu smart city consortium / University of Oulu NIMO EU & internal infrastructure projects. Not really published for big audiences yet (launch with applications on top is being prepared) so not something to publish widely, but is fine to use in research and experiments and project protos etc.

It is Creative Commons share alike so if you somehow improve the original base model we ask you to share the improvements.

~Toni
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