> Hi all, > > Here finally the list of GEs as discussed this morning. I have added a > few notes summarizing at least some of the points raised today. Please > have a look and raise any issues that you might still have. > > BTW, Has someone taken more detailed notes/minutes for the meeting this > morning? > > Christof: Maybe you can use this as an initial list for setting up the > Wiki and then we can distribute the load among us. > > We should assign a responsible persons to each GE, who will take care of > getting the Wiki pages filled with good specifications. I suggest that > we take over the XML3D client part as well as DaaS Ideally, the Finnish > partners can just internally agree on someone for the other GEs. > > Later we also need at least two reviewers that cross check the > documentation well before it gets submitted to FI-WARE (before the end > of the month) and later the Commission. Maybe someone from outside or > loosely associated would be good as he/she would not be contaminated by > our internal discussions and can provides an outside view. > > I suggest that we set ourselves a first internal deadline until maybe > September 20th EOB. We should at least aim at providing a first solid > pass at the specifications. I expect us to refine this some more until > the end of October. Hi, I believe the REST SceneAPI functionality could be bundled to the Synchronization Server GE, as it's generic scene operations (create/remove/modify) which are needed by basically any applications acting on the scene from outside. I would then take charge of that GE and the VirtualCharacters GE to document, so that'd be all of the 3 original LudoCraft epics. Of course others' contributions are welcome to those too. - Lasse
You can get more information about our cookies and privacy policies clicking on the following links: Privacy policy Cookies policy