Although i am not really working on rendering in FI-WARE GEs I feel Toni builds a strong case here. Please have a look at GitHubs, https://github.com/mrdoob/three.js https://github.com/xml3d/xml3d.js/ Other one has 5 contributors and other 200. just my 5 cents On Sun, Sep 29, 2013 at 10:22 AM, Toni Alatalo <toni at playsign.net> wrote: > There is nothing up from the DFKI side for the 3D GE specs yet so I don't > know whether those texts will address this. However, I think it is time to > raise this important question regarding the 3D UI Epic: what tech should we > use for rendering, and why? If the GE spec texts answer this, great, as > then we have both the question and the answer. > > I know Philipp already once stated that he does not even want to discuss > this as XML3d was defined in the proposal. This is a misunderstanding due > to the fact that XML3d means two things: The proposal defined the 1. spec, > the XML schema and the way of DOM integration, over e.g. X3D and X3DOM or > TXML. The proposals from all stages explicitly define how the 2. rendering > technology is to be investigated -- that’s why we had the discussions in > Winterthur about for example whether it would work to use Three for > rendering within the XML3d.js framework etc. This was also made explicit in > the architecture diagram that we delivered in the negotiation phase in > spring. > > My main point here is: no matter what tech we decide to use, we must have > a solid explicit rationale for choosing it. When a realXtend user asks me > why we chose that particular tech I want to be able to explain it clearly > and even point to a design rationale document with more details. It is such > an important decision in this very important project so we can’t just > overlook it and go with something. > > Regarding the goals of FI-WARE, in my understanding, this is a business > decision. That is: the purpose of FI-WARE is to boost Internet application > business, and the evaluation criteria is the rate and success in adoption > by developers. If someone knows a useful framework for business decision > evaluation or has experience in doing this kind of analysis, please do > tell. I’m only formally educated in tech (and humanities) and just a > self-taught businessman (though for 19 years already :) > > My simple view from a business perspective is this: when targeting > business use, it helps to start the use as soon as possible. This way you > get developers and even end users involved right in the beginning, get > feedback of how things work for them and can continue development in a more > informed manner. Community is born and knowledge about your offering starts > to spread. Ideally other platform developers join you in the effort or > start developing their own related product so you start getting an economy > with multiple parties etc. (I've heard of the the term time-to-market, > probably means something at least close to this). > > To end this post, where the aim is only to rise the question and not have > answers yet, a concrete example about the situation we have here right now: > The Oulu3DLive city model is now being prepared for first launch. With some > simple applications that hopefully are already useful for the citizens. The > Oulu3DInfra-project on the University of Oulu side got a grant (800k€ for > 2013-2014) for the modeling and city-specific applications. There we have > -- together with the Oulu3d Ltd. company which the city chose to operate > the service and develop it into a business -- decided to target already the > first major public launch with the Web client to not require the masses to > install Tundra or anything. The Infra-project knows about FI-WARE and, I > think rightfully, expects MIWI to deliver a functional Web client and the > whole platform for the launch. > > So where are we with the tech on the FI-WARE side? The first rendering > test with the old optimized 9-blocks model has been made both with XML3d.js > in Three.JS (linked from the reqs/use cases doc). Both load and show the > geometry OK. XML3d.js misses most of the textures, I think because they are > not in a compressed format so they won’t fit memory? The Three.JS version > shows all the textures from the desktop-gpu friendly compressed data from > DDS files. XML3d folks have already described how they plan to add support > for compressed textures and how it should be easy enough. > > So one way forward would be to work on improvements to XML3d.js: > compressed texture use, shadows (discussed in Winterthur), what else is > missing? > > But how would that make sense businesswise? As with Three.JS we already > have all that working and a successful test has been online for weeks now > so that the potential platform users (e.g. app developers e.g. at Oulu3d > Ltd. and university) have been able to verify that it works etc. Why would > we go back, instead of continuing forward to meet new challenges? For > example the culling / resource management that the extended model (>30 > blocks heavily textured) will require and probably there are other things > too. It would be nice to have a first solution for that scalability > challenge in a few weeks already. It does not require novel research, I > think, as dealing with complex scenes is already well known in the > literature. > > Please don’t get me wrong: I don’t have anything against XML3d.js. If > there are good reasons to use it -- for example better performance, a good > architecture that facilitates scalability for large complex scenes well, > and a great API for app development -- that’s great! It then solves > business problems for us and makes good sense. I just want to point out > that we should know that explicitly, and am willing to work on this > analysis if we figure it’s useful (the reqs & use cases doc already gives > some ground for this effort too). Ease of XFlow integration is an important > point in my understanding: for example if an app dev uses XFlow to declare > a generated GLSL shader, is it then easy to use that with whatever > renderer, or much more straightforward with XML3d.js? > > ~Toni > > P.S. I’m not discussing the declarative authoring & the scene > serialization formats etc. here as, like mentioned above, that was settled > to begin with in favour of XML3d. > > _______________________________________________ > Fiware-miwi mailing list > Fiware-miwi at lists.fi-ware.eu > https://lists.fi-ware.eu/listinfo/fiware-miwi > -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.fiware.org/private/fiware-miwi/attachments/20130930/46b78a10/attachment.html>
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