Hi, some of you tested already when I posted this link on irc on Monday but here's the info for everyone: WebTundra Pong is finally up in the fi-ware testing place. Folks with IPs registered to the testlab should be able to join an n-player pong room at http://130.206.81.111/pong/Pong.html now. It requires minimum two to play so I'm leaving a client open from here so that even if you join alone you should be able to test .. and if more come it scales, should be fine with tens of clients :) An idea is to use this over the Internet testing opportunity to see how the current Sync GE with websockets & knet messages works for such direct realtime action over perhaps laggy connections etc. Has seemed ok - not perfect but works. Note that there are no optimized movement messages in use here yet (like we have in native Tundra) - but there is client side interpolation for the movement. I've tested this with desktop Chrome & Microsoft IE 11 (on win 8.1 metro) now, Firefox and Chrome on Android should work too. Tundra server seems to stable there, is Lasse's / Ludocraft's VM + fi-ware 3.3 release Tundra install in Ubuntu 12.04 .. I started that Pong there on Monday and haven't noticed probs, keeps on working *knocked-on-wood*. The client side code is what's featured in WebTundra's User Guide & available in https://github.com/playsign/PongThreeJS/tree/ec (master is the original WebRTC version which does not use Tundra, requires one of the web clients to be the server with ammo.js doing the physics. in the Tundra version all the physics and logic are on the server, the client sides are light that way). Cheers, ~Toni -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.fiware.org/private/fiware-miwi/attachments/20140604/bfce3c84/attachment.html>
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