Hi, from a pure functionality point of view the LudoCraft GE's could be split up as follows: FIWARE.Epic.MiWi.Synchronization.RealTimeProtocol FIWARE.Epic.MiWi.Synchronization.SceneAPI (this page already exists) FIWARE.Epic.MiWi.VirtualCharacters.CharacterDescription FIWARE.Epic.MiWi.VirtualCharacters.Animation However this would practically involve rewriting the epic descriptions, during which the original "Open Call 2" epic texts would be at least partially lost. If this is not a problem then it's fine by me. > I am worried! > Is there a danger that the suggested change in epic naming cascades to > all documents, backlog items, materializing items etc. (features, user > stories, and work items) due to *inconsistencies that will be > subsequently found by "C4 - Valid and Consistent Hierarchy" checks*? > What is the estimated amount of work before everything is settled? > What risks correcting these 11 identifiers introduces to the real goals > of the project? > > BR > Ari > > > On 2014-06-26 12:26, Marti Christof (mach) wrote: >> Dear WP13 GEi owners >> >> The problem with the naming of the epics is, that we need to add an >> EpicId. >> Schema: FIWARE.Epic.Chapter.Enabler[.EpicId]*.EpicId >> >> At the moment many WP13-epics are only named after the GE itself. e.g. >> - FIWARE.Epic.MiWi.2D-UI >> So we either need to add a generic EpicId (see below) or split up the >> Epics in multiple meaningful peaces. >> - FIWARE.Epic.MiWi.2D-UI.FunctionalityX >> - FIWARE.Epic.MiWi.2D-UI.FunctionalityY >> Because some of the Epic Description are also to long (see report "All >> issues") and need to be shortened, this might be a good possiblity to >> fix these issues too. -- Lasse Öörni Game Programmer LudoCraft Ltd.
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