That sounds good, thanks! I can’t unfortunately work on it now, please feel free anyone who has a chance. Perhaps Erno has time tomorrow unless someone else has gotten to it? Otherwise I will at some point but don’t know yet when could. From: Philipp Slusallek Sent: Sunday, March 16, 2014 5:22 PM To: Lasse Öörni, toni at playsign.net Cc: FI-WARE, MiWi Hi, I think that the best compromise is to use the "ECA model" as the main term and mention at the beginning that its modeled after that developed in realXtend somewhere at the beginning. Best, Philipp Am 14.03.2014 13:40, schrieb "Lasse Öörni": >> I check more if can however edit the refs etc according to the >> suggestions. Lasse or anyone do feel free too if get a good idea. >> >> >> ~Toni > > Well, I went ahead and removed "realXtend" from the Synchronization GE > docs as suggested. Now the scene model is in places referred to as > Entity-Component-Attribute scene model, which is not fully unambiguous, as > there are several different kinds of entity/component-based scene models > in different game engines etc. > -- ------------------------------------------------------------------------- Deutsches Forschungszentrum für Künstliche Intelligenz (DFKI) GmbH Trippstadter Strasse 122, D-67663 Kaiserslautern Geschäftsführung: Prof. Dr. Dr. h.c. mult. Wolfgang Wahlster (Vorsitzender) Dr. Walter Olthoff Vorsitzender des Aufsichtsrats: Prof. Dr. h.c. Hans A. Aukes Sitz der Gesellschaft: Kaiserslautern (HRB 2313) USt-Id.Nr.: DE 148646973, Steuernummer: 19/673/0060/3 --------------------------------------------------------------------------- -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.fiware.org/private/fiware-miwi/attachments/20140316/d979ce9a/attachment.html>
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