[Fiware-miwi] Updating OpenSpecification and OpenSpecification APIs

toni at playsign.net toni at playsign.net
Sun Mar 16 17:14:26 CET 2014


That sounds good, thanks! I can’t unfortunately work on it now, please feel free anyone who has a chance. Perhaps Erno has time tomorrow unless someone else has gotten to it? Otherwise I will at some point but don’t know yet when could.






From: Philipp Slusallek
Sent: ‎Sunday‎, ‎March‎ ‎16‎, ‎2014 ‎5‎:‎22‎ ‎PM
To: Lasse Öörni, toni at playsign.net
Cc: FI-WARE, MiWi





Hi,

I think that the best compromise is to use the "ECA model" as the main 
term and mention at the beginning that its modeled after that developed 
in realXtend somewhere at the beginning.

Best,

 Philipp

Am 14.03.2014 13:40, schrieb "Lasse Öörni":
>> I check more if can however edit the refs etc according to the
>> suggestions. Lasse or anyone do feel free too if get a good idea.
>>
>>
>> ~Toni
>
> Well, I went ahead and removed "realXtend" from the Synchronization GE
> docs as suggested. Now the scene model is in places referred to as
> Entity-Component-Attribute scene model, which is not fully unambiguous, as
> there are several different kinds of entity/component-based scene models
> in different game engines etc.
>


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