Thanks for the demo infos folks, am looking forward to seeing these things both together and what we will then figure out to do next. Seems great to me so far. Also what we talked with Jarkko and others about GIS etc. Posting to a separate thread to not steal the other, here's a link to some info I put up in a similar vain about what we've planned to demo: https://docs.google.com/document/d/1FHmhZaDjCj2INHD4wTzypEikz0EaZr9NpW-QjiHCueY/edit# also pasting the doc below for convenience: ---cut--- Here in Oulu, I’m preparing to present MiWi demos according to the plan we’ve had throughout the year and what we’ve collaborated / coordinated with DFKI as well: likewise an integrated demo with a city model / service. The live city service is available publicly on-line in alpha testing phase for entering to normal production use by late this year / early next year: oulu3dlive alpha - http://beta.adminotech.com/virtuaalioulu/ The service is built on realXtend's Open Source technologies and hence utilizes several MiWi GEs: 3D-UI, Synchronization, Virtual Characters, Interface Designer, 2D-UI. POI, GIS and Real-Virtual Interaction can be used and we have tested integration with POI. We are planning integrating with GIS and Real-Virtual Interaction as well (which are now featured in the DFKI demo). Regarding 3D-UI / graphics rendering, the externally available Creative Commons licensed Oulu3DLive city model is used as an example of hand-modelled detailed geometry and textures. ‘Hello World’ of multiplayer 3d apps: Pong - As a programming example, WebTundra Pong is a minimal game made with the SDK. It is described in detail in the User Manual Live demo server for multi-user play is now tested on the fi-ware testbed: http://130.206.81.111/pong/Pong.html For graphics effects we refer to the underlying three.js rendering library -- there is a gallery and examples on threejs.org. ---end--- ~Toni
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