> Please send me a few paragraphs for your GEs addressing the following > content: > > * Which Standards did you use in your GE? including a short > description (how, where). > * To which standards and standards bodies did you contribute? What was > your contribution? > (also add monitoring activities) > * What open source communities did you address? What was your > contribution. (e.g. links to open source repos) Hi, here's for Synchronization and Virtual Characters. Synchronization: Synchronization GE uses the WebSocket protocol for communication between web clients and the server. For the server C++ implementation of the WebSocket protocol, we use the websocketpp open source library at https://github.com/zaphoyd/websocketpp which we forked at https://github.com/realXtend/websocketpp for improvements needed in REST API use. However the changes were not (yet) contributed back. Virtual Characters: Uses the WebGL hardware-accelerated graphics rendering standard for browsers and the Three.js open source rendering library (https://github.com/mrdoob/three.js/). We actively follow the development of Three.js but did not contribute to it so far. -- Lasse Öörni Game Programmer LudoCraft Ltd.
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