[Fiware-technical-committee] Participation in the W3C Web & VR workshop

Philipp Slusallek philipp.slusallek at dfki.de
Tue Jun 28 16:08:49 CEST 2016


Hi,

That is what I was proposing.

On the other hand: We are actually combining IoT/WoT with VR and the
3D-UI/XML3D GE. The idea is that many sensors/actuators actually
correspond to 3D objects in the real world or can be mapped to virtual
objects that can be used to visualize and interact with the Thing in the
real world in VR and also AR (but also on normal displays).

Just as I mentioned in the TSC call: With the new WebComponents approach
that we are setting up, it would be very simple to attach custom
visualization and interaction objects and show them in any (mobile) Web
browser or head-mounted display (Occulus, and eventually also MS HoloLens).


Best,


	Philippg

Am 27.06.2016 um 10:54 schrieb gilles.privat at orange.com:
> Hello
> From my viewpoint ;-), the W3C WoT group is much more relevant for us
> 
> -----Message d'origine-----
> De : fiware-technical-committee-bounces at lists.fiware.org [mailto:fiware-technical-committee-bounces at lists.fiware.org] De la part de Philipp Slusallek
> Envoyé : mardi 21 juin 2016 16:30
> À : FIWARE TC
> Cc : De-Lama Sanchez, Nuria
> Objet : [Fiware-technical-committee] Participation in the W3C Web & VR workshop
> 
> Hi all,
> 
> I mentioned the workshop before and evaluated with W3C how FOWARE could officially participate, besides my (and maybe others?) participation.
> 
> It seems that W3c has a very strict policy that official participation is always ties to some form of sponsorship, which is between $4K and $7.5K (see https://w3c.github.io/vr-workshop/sponsorship.html for details).
> 
> At this point I do not think that it is worth spending that money and instead I would mention FIWARE in my presentations and discussions. This is, unless someone wants to suggest another approach.
> 
> If anyone else wants to participate in this workshop, please let me know.
> 
> 
> Best,
> 
> 	Philipp
> 

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