HI, here is the response from the applicants to the last response: *No at all, the problem persists.The textures that uses an Unwrap modificator (body and helmet) are not rendering well or even they become transparent and disapear (the helmet disapears, it has a semisphere that should appear textured in blue).You have an still image to compare here: http://toonaville.com/creatifi/album/guia.html <http://toonaville.com/creatifi/album/guia.html>* Can you please take a look at it? Thanks in advance, 2015-07-07 10:59 GMT+02:00 Xavier Carol Rossell <xavier.carol at i2cat.net>: > Hi, > > Here it is the reply from the user: > > "We are using the addon for Blender to export our models. You can see the > current state at: http://annacarreras.com/toonaville/vc/Guia.html. > We have the textures at the same folder of the json model. > > You can find the code at: > https://www.dropbox.com/s/clednaxsfwzt20l/vc.zip?dl=0 > Inside the VC folder you will find the Guia.html page and the model inside > the models folder. > > Tha problem is that some textures doesn't render well. > The model normlas are ok because if we use: > var material = new THREE.MeshNormalMaterial( materials ); > the browser renders all the surfaces. > > We are using: > var material = new THREE.MeshFaceMaterial( materials ); > model = new THREE.SkinnedMesh( geometry, material ); > If we use: > enableSkinning(model); > All the model disapears. > > Currently the textures that were created using a UV modificator are > correctly rendered (the character arms and legs). > On the other hand the textures that uses an Unwrap modificator (body and > helmet) are not rendering well or even they become transparent and disapear. > > Could you please help us. We are attaching also images to show you how the > character should look like." > > Thanks in advance. > Kr, Xavier Carol. > > > 2015-06-15 13:10 GMT+02:00 Xavier Carol Rossell <xavier.carol at i2cat.net>: > >> Hi, >> >> A user is having problemas with WebTundraGFX. Here it is her report: >> >> "We are using the WebTundraGFX example to load a 3D static model. >> Everything works fine, we can use the mouse controls to zoom, rotate and >> move the character. >> We can even change, by code the lights of the 3D environment and camera >> position. >> However the character is not well iluminated. There are some parts that >> appear dark black. >> We've tested it with red, blue and white lights (see attached images) an >> it always apper some dark areas. >> Any suggestions on how to solve it? Why is this caused?" >> >> Thanks in advance. >> Kr, Xavi Carol. >> > > -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.fiware.org/private/fiware-creatifi-coaching/attachments/20150805/e2146389/attachment.html>
You can get more information about our cookies and privacy policies clicking on the following links: Privacy policy Cookies policy