[Fiware-creatifi-coaching] [CreatiFI Barcelona Hub] General Support #318: WebTundraGFX problem lighting textures

Xavier Carol Rossell xavier.carol at i2cat.net
Wed Aug 5 10:29:30 CEST 2015


HI,

here is the response from the applicants to the last response:

*No at all, the problem persists.The textures that uses an Unwrap
modificator (body and helmet) are not rendering well or even they become
transparent and disapear (the helmet disapears, it has a semisphere that
should appear textured in blue).You have an still image to compare here:
http://toonaville.com/creatifi/album/guia.html
<http://toonaville.com/creatifi/album/guia.html>*

Can you please take a look at it?

Thanks in advance,

2015-07-07 10:59 GMT+02:00 Xavier Carol Rossell <xavier.carol at i2cat.net>:

> Hi,
>
> Here it is the reply from the user:
>
> "We are using the addon for Blender to export our models. You can see the
> current state at: http://annacarreras.com/toonaville/vc/Guia.html.
> We have the textures at the same folder of the json model.
>
> You can find the code at:
> https://www.dropbox.com/s/clednaxsfwzt20l/vc.zip?dl=0
> Inside the VC folder you will find the Guia.html page and the model inside
> the models folder.
>
> Tha problem is that some textures doesn't render well.
> The model normlas are ok because if we use:
> var material = new THREE.MeshNormalMaterial( materials );
> the browser renders all the surfaces.
>
> We are using:
> var material = new THREE.MeshFaceMaterial( materials );
> model = new THREE.SkinnedMesh( geometry, material );
> If we use:
> enableSkinning(model);
> All the model disapears.
>
> Currently the textures that were created using a UV modificator are
> correctly rendered (the character arms and legs).
> On the other hand the textures that uses an Unwrap modificator (body and
> helmet) are not rendering well or even they become transparent and disapear.
>
> Could you please help us. We are attaching also images to show you how the
> character should look like."
>
> Thanks in advance.
> Kr, Xavier Carol.
>
>
> 2015-06-15 13:10 GMT+02:00 Xavier Carol Rossell <xavier.carol at i2cat.net>:
>
>> Hi,
>>
>> A user is having problemas with WebTundraGFX. Here it is her report:
>>
>> "We are using the WebTundraGFX example to load a 3D static model.
>> Everything works fine, we can use the mouse controls to zoom, rotate and
>> move the character.
>> We can even change, by code the lights of the 3D environment and camera
>> position.
>> However the character is not well iluminated. There are some parts that
>> appear dark black.
>> We've tested it with red, blue and white lights (see attached images) an
>> it always apper some dark areas.
>> Any suggestions on how to solve it? Why is this caused?"
>>
>> Thanks in advance.
>> Kr, Xavi Carol.
>>
>
>
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