Both these are ok for our team too. After ok results with a visibility / memory management scheme (a kind of a simple paging scene manager, a grid manager suitable for city blocks, adopted from a unity plugin) which allows a theoretically indefinite scene (more info about that separately a bit later, there's a demo online already), we are currently testing how things work with the supposedly efficient CTM format from http://openctm.sourceforge.net . Seems to work well so far and the three.js loader for it uses workers so on-demand loading of scene parts is pretty fluent. We haven't yet gotten it to load textures though from our test city block so current good result is from geometry only -- we are working on the materials part right now. ~Toni On Oct 17, 2013, at 3:35 PM, Lasse Öörni <lasse.oorni at ludocraft.com> wrote: >> This is ok for me and my team as well. I think it would be wise to peek >> into OpenCollada, for example, to understand it more. We can do that while >> preparing to discuss about this topic. >> >> - j >> >> >> On Thu, Oct 17, 2013 at 3:06 PM, Felix Klein >> <lachsen at cg.uni-saarland.de>wrote: >> >>> 28th and 29th October should be fine by me. > > Hi, > those are fine for me as well. > > -- > Lasse Öörni > Game Programmer > LudoCraft Ltd. > > > _______________________________________________ > Fiware-miwi mailing list > Fiware-miwi at lists.fi-ware.eu > https://lists.fi-ware.eu/listinfo/fiware-miwi
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