[Fiware-miwi] Meeting on asset exporter pipeline

Toni Alatalo toni at playsign.net
Tue Oct 22 08:26:30 CEST 2013


Both these are ok for our team too.

After ok results with a visibility / memory management scheme (a kind of a simple paging scene manager, a grid manager suitable for city blocks, adopted from a unity plugin) which allows a theoretically indefinite scene (more info about that separately a bit later, there's a demo online already),

we are currently testing how things work with the supposedly efficient CTM format from http://openctm.sourceforge.net . Seems to work well so far and the three.js loader for it uses workers so on-demand loading of scene parts is pretty fluent. We haven't yet gotten it to load textures though from our test city block so current good result is from geometry only -- we are working on the materials part right now.

~Toni

On Oct 17, 2013, at 3:35 PM, Lasse Öörni <lasse.oorni at ludocraft.com> wrote:

>> This is ok for me and my team as well. I think it would be wise to peek
>> into OpenCollada, for example, to understand it more. We can do that while
>> preparing to discuss about this topic.
>> 
>> - j
>> 
>> 
>> On Thu, Oct 17, 2013 at 3:06 PM, Felix Klein
>> <lachsen at cg.uni-saarland.de>wrote:
>> 
>>> 28th and 29th October should be fine by me.
> 
> Hi,
> those are fine for me as well.
> 
> -- 
> Lasse Öörni
> Game Programmer
> LudoCraft Ltd.
> 
> 
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> Fiware-miwi at lists.fi-ware.eu
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