Hello, lets fix October 28th, 10 am for the meeting then. Torsten Toni Alatalo <toni at playsign.net> hat am 22. Oktober 2013 um 08:26 geschrieben: > Both these are ok for our team too. > > After ok results with a visibility / memory management scheme (a kind of a > simple paging scene manager, a grid manager suitable for city blocks, adopted > from a unity plugin) which allows a theoretically indefinite scene (more info > about that separately a bit later, there's a demo online already), > > we are currently testing how things work with the supposedly efficient CTM > format from http://openctm.sourceforge.net . Seems to work well so far and the > three.js loader for it uses workers so on-demand loading of scene parts is > pretty fluent. We haven't yet gotten it to load textures though from our test > city block so current good result is from geometry only -- we are working on > the materials part right now. > > ~Toni > > On Oct 17, 2013, at 3:35 PM, Lasse Öörni <lasse.oorni at ludocraft.com> wrote: > > >> This is ok for me and my team as well. I think it would be wise to peek > >> into OpenCollada, for example, to understand it more. We can do that while > >> preparing to discuss about this topic. > >> > >> - j > >> > >> > >> On Thu, Oct 17, 2013 at 3:06 PM, Felix Klein > >> <lachsen at cg.uni-saarland.de>wrote: > >> > >>> 28th and 29th October should be fine by me. > > > > Hi, > > those are fine for me as well. > > > > -- > > Lasse Öörni > > Game Programmer > > LudoCraft Ltd. > > > > > > _______________________________________________ > > Fiware-miwi mailing list > > Fiware-miwi at lists.fi-ware.eu > > https://lists.fi-ware.eu/listinfo/fiware-miwi > > _______________________________________________ > Fiware-miwi mailing list > Fiware-miwi at lists.fi-ware.eu > https://lists.fi-ware.eu/listinfo/fiware-miwi -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.fiware.org/private/fiware-miwi/attachments/20131022/5f843099/attachment.html>
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