[Fiware-miwi] 13:00 meeting location: CIE (Re: Oulu meet today 13:00)

Philipp Slusallek Philipp.Slusallek at dfki.de
Wed Oct 23 07:00:36 CEST 2013


Hi,

First of all, its certainly a good thing to also meet locally. I was 
just a bit confused whether that meeting somehow would involve us as 
well. Summarizing the results briefly for the others would definitely be 
interesting.

I did not get the idea why POIs are similar to ECA. At a very high level 
I see it, but I am not sure what it buys us. Can someone sketch that 
picture in some more detail?

BTW, what is the status with the Rendering discussion (Three.js vs. 
xml3d.js)? I still have the feeling that we are doing parallel work here 
that should probably be avoided.

BTW, as part of our shading work (which is shaping up nicely) Felix has 
been looking lately at a way to describe rendering stages (passes) 
essentially through Xflow. It is still very experimental but he is using 
it to implement shadow maps right now.

@Felix: Once this has converged into a bit more stable idea, it would be 
good to post this here to get feedback. The way we discussed it, this 
approach could form a nice basis for a modular design of advanced 
rasterization techniques (reflection maps, adv. face rendering, SSAO, 
lens flare, tone mapping, etc.), and (later) maybe also describe global 
illumination settings (similar to our work on LightingNetworks some 
years ago).


Best,

	Philipp

Am 22.10.2013 23:03, schrieb toni at playsign.net:
> Just a brief note: we had some interesting preliminary discussion
> triggered by how the data schema that Ari O. presented for the POI
> system seemed at least partly similar to what the Real-Virtual
> interaction work had resulted in too -- and in fact about how the
> proposed POI schema was basically a version of the entity-component
> model which we’ve already been using for scenes in realXtend (it is
> inspired by / modeled after it, Ari told). So it can be much related to
> the Scene API work in the Synchronization GE too. As the action point we
> agreed that Ari will organize a specific work session on that.
> I was now thinking that it perhaps at least partly leads back to the
> question: how do we define (and implement) component types. I.e. what
> was mentioned in that entity-system post a few weeks back (with links
> to reX IComponent etc.). I mean: if functionality such as POIs and
> realworld interaction make sense as somehow resulting in custom data
> component types, does it mean that a key part of the framework is a way
> for those systems to declare their types .. so that it integrates nicely
> for the whole we want? I’m not sure, too tired to think it through now,
> but anyhow just wanted to mention that this was one topic that came up.
> I think Web Components is again something to check - as in XML terms reX
> Components are xml(3d) elements .. just ones that are usually in a group
> (according to the reX entity <-> xml3d group mapping). And Web
> Components are about defining & implementing new elements (as Erno
> pointed out in a different discussion about xml-html authoring in the
> session).
> BTW Thanks Kristian for the great comments in that entity system
> thread - was really good to learn about the alternative attribute access
> syntax and the validation in XML3D(.js).
> ~Toni
> P.S. for (Christof &) the DFKI folks: I’m sure you understand the
> rationale of these Oulu meets -- idea is ofc not to exclude you from the
> talks but just makes sense for us to meet live too as we are in the same
> city afterall etc -- naturally with the DFKI team you also talk there
> locally. Perhaps is a good idea that we make notes so that can post e.g.
> here then (I’m not volunteering though! 😜) . Also, the now agreed
> bi-weekly setup on Tuesdays luckily works  so that we can then summarize
> fresh in the global Wed meetings and continue the talks etc.
> *From:* Erno Kuusela
> *Sent:* ‎Tuesday‎, ‎October‎ ‎22‎, ‎2013 ‎9‎:‎57‎ ‎AM
> *To:* Fiware-miwi
>
> Kari from CIE offered to host it this time, so see you there at 13:00.
>
> Erno
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