On Sep 8, 2013, at 11:57 AM, Philipp Slusallek <Philipp.Slusallek at dfki.de> wrote: > We will definitely give it a try and Torsten can report the results, > once we did. This may also be a data set that we can use for benchmarking. Cool, and yes that's what we planned as one of the tests. > I actually just tried loading the scene into Blender (Version 266a under > Linux) but did not really know where to start. All the readmes are in > Finnish and the Masterscene file just shows a few markers (but then I am > not a Blender expert either :-). Any hints at how to load the entire > scene into Blender to look at it? Masterscene has it - apparently you need to move the camera closer and change to a shaded viewport mode to see more .. the 'few markers' looks is from being afar and in wireframe mode, sorry about that :) > One aspect that we on our side should be looking into a bit more is > support for compressed textures (so they do not get expanded along the > way but are passed through to the HW directly). This is related to the > shading work we are doing right now. Might take a bit to get there, > though. Any ideas Kristian/Felix? AFAIK it is basically trivial with WebGL - just call the function to load a compressed texture when you encounter an asset of that type. > We have some similar models that we used in our XML3D-REPO project, you > can look at them at http://verser2.cs.ucl.ac.uk/xml3drepo/ (this is a > tiny server at UCL, so be careful with it please :-). Works best with > Chrome for me. It should give you a good idea for the rendering > performance of XML3D. Also please keep them confidential. Great, we'll test. Cheers, ~Toni > Not everything in the table works, but you can try some non-trivial > scenes like > -- UT4_Austria > -- Arabic_City > -- Sumerian_City > -- UT4_WildWest > -- UT4_Beijing_B1 > -- UT4_IB > -- UT4_Maximus_v1 > -- UT4_Poland_B10 > -- UT4_Paradise > > Within the table you find different versions of the models in various > formats (see the paper at > https://graphics.cg.uni-saarland.de/2013/xml3drepo/). > > The default view is often in the middle of the scene: Use the left mouse > button to rotate a bit upwards and then retrat with the right mouse button. > > Note that there is no scheduling of the loading yet and that textures > are at the every end right now, so be patient. > > > > Best, > > Philipp > > Am 06.09.2013 11:22, schrieb Toni Alatalo: >> (was discussed in the meeting now) >> >> This is the old small & even optimised version from >year ago, for use >> for first performance tests now: >> http://www.ee.oulu.fi/~antont/download/oulu3dlive-lofi.zip >> >> There's the source blends, with a Masterscene blend where everything is >> integrated so it's easy to export to whatever you can export to from >> Blender. >> >> With DDS textures at least, runs fine with Ogre and I think with >> three.js too (others (especially CIE) have done that earlier, we are >> repeating now at Playsign too). Would be really interesting to know how >> xml3d.js runs it so please tell if you test on the DFKI side -- >> otherwise we can give it a sho v> >> It is nothing special and also quite small, 9 blocks, with somewhat high >> detail (is an optimised version though for low end machines). >> >> The new version with some ~30 blocks is being worked on in an SVN now - >> we'll share that later. With that we'll really need managing resources >> sensibly, loading & unloading based on distance/visibility etc., perhaps >> using image placeholders instead of the geometry so much etc. >> >> This is creative commons material by the Oulu smart city consortium / >> University of Oulu NIMO EU & internal infrastructure projects. Not >> really published for big audiences yet (launch with applications on top >> is being prepared) so not something to publish widely, but is fine to >> use in research and experiments and project protos etc. >> >> It is Creative Commons share alike so if you somehow improve the >> original base model we ask you to share the improvements. >> >> ~Ton i >> < >> >> >> _______________________________________________ >> Fiware-miwi mailing list >> Fiware-miwi at lists.fi-ware.eu >> https://lists.fi-ware.eu/listinfo/fiware-miwi >> > > > -- > > ------------------------------------------------------------------------- > Deutsches Forschungszentrum für Künstliche Intelligenz (DFKI) GmbH > Trippstadter Strasse 122, D-67663 Kaiserslautern > > Geschäftsführung: > Prof. Dr. Dr. h.c. mult. Wolfgang Wahlster (Vorsitzender) > Dr. Walter Olthoff > Vorsitzender des Aufsichtsrats: > Prof. Dr. h.c. Hans A. Aukes > > Sitz der Gesellschaft: Kaiserslautern (HRB 2313) > USt-Id.Nr.: DE 148646973, Steuernummer: 19/673/0060/3 > --------------------------------------------------------------------------- > <slusallek.vcf>
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