[Fiware-miwi] oulu3d city model

Philipp Slusallek Philipp.Slusallek at dfki.de
Mon Sep 9 07:59:11 CEST 2013


Hi,

Am 09.09.2013 05:15, schrieb Toni Alatalo:
>> One aspect that we on our side should be looking into a bit more is
>> support for compressed textures (so they do not get expanded along the
>> way but are passed through to the HW directly). This is related to the
>> shading work we are doing right now. Might take a bit to get there,
>> though. Any ideas Kristian/Felix?
> 
> AFAIK it is basically trivial with WebGL - just call the function to
> load a compressed texture when you encounter an asset of that type.

I know, WebGL is the easy part. The issue is how to pass these
compressed data sets through XML3D and what does this mean in the more
general sense -- within Xflow for example.

We currently use the existing <img> and <video> tags to specify textures
but the browsers are not aware of compressed image data (at least it
expands it before using it). So we need to find a new mechanism for
that. Xflow has a number of capabilities in that direction, so I do not
think its a big deal, but it needs to be thought through.


Best,

	Philipp

>> We have some similar models that we used in our XML3D-REPO project, you
>> can look at them at http://verser2.cs.ucl.ac.uk/xml3drepo/ (this is a
>> tiny server at UCL, so be careful with it please :-). Works best with
>> Chrome for me. It should give you a good idea for the rendering
>> performance of XML3D. Also please keep them confidential.
> 
> Great, we'll test.
> 
> Cheers,
> ~Toni
> 
>> Not everything in the table works, but you can try some non-trivial
>> scenes like
>> -- UT4_Austria
>> -- Arabic_City
>> -- Sumerian_City
>> -- UT4_WildWest
>> -- UT4_Beijing_B1
>> -- UT4_IB
>> -- UT4_Maximus_v1
>> -- UT4_Poland_B10
>> -- UT4_Paradise
>>
>> Within the table you find different versions of the models in various
>> formats (see the paper at
>> https://graphics.cg.uni-saarland.de/2013/xml3drepo/).
>>
>> The default view is often in the middle of the scene: Use the left mouse
>> button to rotate a bit upwards and then retrat with the right mouse button.
>>
>> Note that there is no scheduling of the loading yet and that textures
>> are at the every end right now, so be patient.
>>
>>
>>
>> Best,
>>
>> 	Philipp
>>
>> Am 06.09.2013 11:22, schrieb Toni Alatalo:
>>> (was discussed in the meeting now)
>>>
>>> This is the old small & even optimised version from >year ago, for use
>>> for first performance tests now:
>>> http://www.ee.oulu.fi/~antont/download/oulu3dlive-lofi.zip
>>>
>>> There's the source blends, with a Masterscene blend where everything is
>>> integrated so it's easy to export to whatever you can export to from
>>> Blender.
>>>
>>> With DDS textures at least, runs fine with Ogre and I think with
>>> three.js too (others (especially CIE) have done that earlier, we are
>>> repeating now at Playsign too). Would be really interesting to know how
>>> xml3d.js runs it so please tell if you test on the DFKI side --
>>> otherwise we can give it a sho v>
>>> It is nothing special and also quite small, 9 blocks, with somewhat high
>>> detail (is an optimised version though for low end machines).
>>>
>>> The new version with some ~30 blocks is being worked on in an SVN now -
>>> we'll share that later. With that we'll really need managing resources
>>> sensibly, loading & unloading based on distance/visibility etc., perhaps
>>> using image placeholders instead of the geometry so much etc.
>>>
>>> This is creative commons material by the Oulu smart city consortium /
>>> University of Oulu NIMO EU & internal infrastructure projects. Not
>>> really published for big audiences yet (launch with applications on top
>>> is being prepared) so not something to publish widely, but is fine to
>>> use in research and experiments and project protos etc.
>>>
>>> It is Creative Commons share alike so if you somehow improve the
>>> original base model we ask you to share the improvements.
>>>
>>> ~Ton i
>>> <
>>>
>>>
>>> _______________________________________________
>>> Fiware-miwi mailing list
>>> Fiware-miwi at lists.fi-ware.eu
>>> https://lists.fi-ware.eu/listinfo/fiware-miwi
>>>
>>
>>
>> -- 
>>
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>>
>> Geschäftsführung:
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>>  Dr. Walter Olthoff
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>>  Prof. Dr. h.c. Hans A. Aukes
>>
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>> <slusallek.vcf>
> 
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-- 

-------------------------------------------------------------------------
Deutsches Forschungszentrum für Künstliche Intelligenz (DFKI) GmbH
Trippstadter Strasse 122, D-67663 Kaiserslautern

Geschäftsführung:
  Prof. Dr. Dr. h.c. mult. Wolfgang Wahlster (Vorsitzender)
  Dr. Walter Olthoff
Vorsitzender des Aufsichtsrats:
  Prof. Dr. h.c. Hans A. Aukes

Sitz der Gesellschaft: Kaiserslautern (HRB 2313)
USt-Id.Nr.: DE 148646973, Steuernummer:  19/673/0060/3
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