> I check more if can however edit the refs etc according to the > suggestions. Lasse or anyone do feel free too if get a good idea. > > > ~Toni Well, I went ahead and removed "realXtend" from the Synchronization GE docs as suggested. Now the scene model is in places referred to as Entity-Component-Attribute scene model, which is not fully unambiguous, as there are several different kinds of entity/component-based scene models in different game engines etc. -- Lasse Öörni Game Programmer LudoCraft Ltd.
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